An example of a standard Dungeon.


A Dungeon is a special location located on a player's Land where players can encounter strong enemies, find rare loot and eventually fight a Dungeon Boss.


First of all, to enter a dungeon, the Land(with the dungeon)’s owner must have built their house up to the relevant gate.

Second, there must be a connection path between your Land and the owner of the land with a dungeon in order for you to be able to access a dungeon on their Land.

This requires access to your first gate (so you can find the second down on your Land and use it) and that their house be built up to their second gate.

If those requirements are met on your server player, you may visit their Land and access any dungeons they can reach. Then you check for THEIR server player, and so on until either you come back to yourself, or the chain breaks.

The accessible dungeons are located at the 1st, 3rd, and 5th gate of every planet, and require the house on the Land you're trying to dungeon dive on to be built up to those gates.

Each dungeon run causes some fatigue.


Monsters are encountered randomly throughout the dungeon, and feature monsters from normal planet strifes, with the addition of Oblins, Constructs and others as normal enemies, and final dungeon bosses, which are the Kraken, Hekatonchire and Lich Queen. The other players in your session cannot assist you during the battle - You're on your own, bro.

After defeating your opponents, they drop grist as normal, in addition to some loot that ranges from items to a sizeable amount of boondollars.

Detailed information on the dungeon enemies can be found here.

Gameplay Edit

In the dungeons, places you have not yet walked are denoted by a "?", white squares signify places you have walked, or can walk; black spaces signify places you have yet to walk, or cannot go; white skulls signify enemies you've absconded from, and black skull tiles are spaces with final bosses.

Enemies are encountered randomly, and lead to the strife page.

Items can be found randomly, and can vary in type, from notaweapons like Brick to high level weapons such as the Chitauri Staff.

You move around the dungeon by clicking the ==> in the direction you wish to travel or using your keyboard's arrow keys. Additional actions require the Enter or Spacebar keys, or using the mouse.

A Spirograph is the symbol for the entrance/exit. You only have the option to leave the dungeon when standing in one.


There are three levels you can access.

You can access by building your house up to gates 1, 3, and 5, and can also visit the dungeons of the lands of your chain.

Gate Number Needed Build Grist*
1 100
2 1,100
3 11,100
4 111,100
5 1,111,100
6 11,111,100
7 24,000,000

There is also a secret dungeon in the current version of the game, accessible through Shenanigans.