A player's health vial represents the their physical condition. When it hits zero they are forced to abscond from battle.
Whenever you climb a rung on your echeladder your max health or "gel viscosity" increases by exponentially.
- Players can regain health by defeating enemies and picking up health gel.
- A character's waking self can recover health by wasting time or fighting foes, and their dream self will recover as they spend time as their waking self.
- Players can gain health (and other effects) by consuming consumable items such as jelly donuts or bottles of water.